Design Heuristics 101: Understanding the Principles for Better User Experience

Vanessa De Carvalho
2 min readJan 25, 2023

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Design heuristics are a set of principles or guidelines that can be used to evaluate the usability and overall quality of a design. These principles are based on the collective knowledge and experience of experts in the field of user experience (UX) and human-computer interaction (HCI). The goal of using design heuristics is to identify and fix usability issues in a design before it is released to the public, thereby improving the overall user experience.

One of the most well-known sets of design heuristics is Nielsen’s Heuristics, developed by Jakob Nielsen, a usability expert and author. Nielsen’s Heuristics consist of ten principles, including visibility of system status, match between system and the real world, and user control and freedom. These principles are intended to be applied to a wide range of user interfaces, from websites and mobile apps to home appliances and medical devices.

Another popular set of design heuristics is the IBM’s Design Thinking Heuristics, which is based on the IBM design thinking framework. These heuristics are focused on user-centered design and include guidelines such as “empathize with the user” and “define the problem.”

Design heuristics can be used in a variety of ways, including as a checklist during the design process, as a set of guidelines for user testing, or as a tool for evaluating the usability of a design post-launch. When using design heuristics, it’s important to keep in mind that they are not a substitute for user testing and research, but rather an additional tool to help improve the user experience.

In summary, design heuristics are a set of principles that can be used to evaluate the usability and overall quality of a design. They are based on the collective knowledge and experience of experts in the field of user experience and human-computer interaction. The goal of using design heuristics is to identify and fix usability issues in a design before it is released to the public, thereby improving the overall user experience.

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Vanessa De Carvalho

UX + Product Designer, passionate about technology, human behavior, intuitive interfaces & non-fic books.